About Me

I’m a Macao-born Portuguese national with a head full of made-up universes and stories to go along with them.

It’s my belief that videogames are the most powerful medium to tell narratives and share knowledge due to their interactive nature, thus my area of interest in this field is content creation and understanding the best way to relay information to players.

Work Experience

 

Game Designer

Fortis Games | Helsinki, Finland
2022 - Present

 

Game designer on unannounced projects with the mission of reinventing community-driven games and helping players connect with the people they love.
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Game Designer & Developer

Doppio Games | Lisbon, Portugal
2019 - 2022

 

Designer in charge of defining game, screen, Voice User Interface (VUI) and dialog flows for voice-input games on platforms such as Amazon Alexa and Google Assistant, as well as UI/UX design and implementation, game design, narrative design, game prototyping, and some gameplay programming and front-end web development.

Experience maintaining design documentation such as GDDs and wikis, wireframes, mockups, and storyboards, using tools such as Google Workspace, Confluence, Adobe Photoshop, Adobe Illustrator, and Adobe XD.

Experience in coding in TypeScript, JavaScript, HTML, and CSS on Visual Studio Code; and implementation using Skill Flow Builder, Unity, Cocos Creator, and Twine.

Experience in various stages of development, from concept and design, to prototyping and production, to launch and liveops, agile project development frameworks and tools such as JIRA, and Git source control.

Projects: The 3% Challenge, PAC-MAN™ Waka Waka, Voice Quest, The Vortex, Just Say The Word! for Zoom
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Freelance Illustrator

Portugal
2014 - 2018

 

Painted personal digital art commissions for a variety of clients and in various styles, executing their vision.

Experience using Adobe Photoshop, PaintTool SAI, and Procreate.

View Portfolio


Game Artist

Gojira Lda. | Lisbon, Portugal
2014

 

Created and implemented art assets for levels.

Experience using Adobe Photoshop, Unity, and SVN source control.

Projects: Munin
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Education

Videogame Development, BA

Universidade Lusófona de Humanidades e Tecnologias | Lisbon, Portugal
2011 - 2019

Learned about various areas involved in game development, such as game design, level design, 2D art, 3D art, Unity development in C#, database architecture and queries using MySQL, AI design, sound design, source control (Git), as well as game production and marketing practices.

My first year project was a puzzle game called Qarin that was awarded Best Student Game — Industry Choice — during the 2017 edition of Universidade Lusófona’s Over&Out Festival, out of all game projects across all degree class years, for which I did concepting, game design, level design, art direction and game art.

My final year project was a solo-developed visual novel called Gilt & Good Graces, for which I did concepting, game design, narrative design, writing, 2D character art, UI design, UI art, User testing, programming and implementation using Yarn Spinner and Unity (C#).

During the 3rd year of the degree I worked as a student-monitor for the Film and Media Arts Department, developing VR and motion capture applications for psychology and biomechanics projects, developing an educational board game about vaccination called Influenza, as well as organizing and managing game jams and gaming convention booths, and classroom inventory management.

(Interrupted studies from 2013 to 2017 to focus on athletic career)

Presentations & Publications

Talking Sh!t - How to train an AI to respond to insults in games

Pocket Gamer Connects | Helsinki, Finland
2022
Presentation Slides


INFLUENZA: A Board Game Design Experiment on Vaccination

Neves PP, Luz F, Vital E, Oliveira J
2020
doi: 10.1177/1046878120977895


INFLUENZA: An Educational Board Game

MILT Conference | Lisbon, Portugal
2019
Presentation Slides


Awards, Accolades & Features

 

Top 3 Designer in the
Portuguese Women in Tech Awards

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Top 3 Designer finalist in the 2020 edition of the Portuguese Women in Tech Awards.

 

Top Global Game Jam
Recommendation by itch.io

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company was the top game recommendation by itch.io Recommends Digest out of the hundreds of submitted games during the 2019 edition of Global Game Jam.

 

Bronze Medal of Merit

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Awarded the Bronze Medal of Merit in 2009 by the Caldas da Rainha Municipal Hall for outstanding achievements in sport.

GameJam+ World Finalist

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Have a Good One! was the top Portuguese, top 3 European and World finalist in the 2020 edition of GamJam+, having been awarded Best Social Impact in the World stage.

 

Over&Out Best Student Game

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Qarin was awarded Best Student Game — Industry Choice — during the 2017 edition of Universidade Lusófona’s Over&Out Festival.

 

Neuro Game Jam Winner

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The Third Eye of a Gazelle was the winning game of the 2019 edition of Neuro Game Jam, hosted by the Department of Neurosciences of the Champalimaud Foundation.

And That Little Extra

Besides my career in game development and my stint freelancing as a digital illustrator, I was also a professional athlete from 2009 to 2017. I started doing track & field in 2005, and after specializing in sprinting and hurdles, I signed with Sport Lisboa e Benfica in 2009, later switching to Sporting Clube de Portugal in 2016.

I competed internationally for the Portuguese National Team 13 times since 2008, beat 9 national records, and won a bronze medal in the 100m Hurdles during the 2009 edition of the European Youth Olympic Festival.

After years of chronic tendinitis, I retired from sports and resumed my university studies in 2016.

I love playing narrative-focused games like visual novels and especially RPGs — this passion started with BioWare’s Neverwinter Nights and went way on from there — as well as puzzle and escape room-type games, and for a while I was completely obsessed with Cultist Simulator. Things to do with social justice, mental health, sports or science are bound to catch my attention, as well as cute cat videos or sweet delicious doughnuts.